Paladin Talents Updated for 4.3

This area lists the current paladin talents as of 4.3 If you wish to use a talent builder to see where each of these are in the talent trees please go to:

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    Holy Talents Updated for 4.2

    Talent
    Discription
    Consumes all Holy Power to send a wave of healing energy before you, healing up to 6 of the most injured targets in your party or raid within a 30 yard frontal cone for 605 to 674 per charge of Holy Power.
    Instant cast

    Healing the target of your Beacon of Light with Flash of Light or Divine Light has a [33%/66%/100%] chance to generate a charge of Holy Power.  In addition, casting Holy Radiance will always generate one charge of Holy Power.

    Blessed Life
    Ranks 1-2
    You have a [50%/100%] chance to gain a charge of Holy Power whenever you take direct damage. This effect cannot occur more than once every 8 seconds.
    Conviction
    Ranks 1-3
    Gives you a [1%/2%/3%] bonus to damage and healing for 15 sec after causing a critical effect from a weapon swing, non-periodic spell, or ability. This effect stacks up to 3 times.
    Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of Devotion Aura, Resistance Aura, and Retribution Aura by 100%. Lasts 6 sec.
    Instant cast, 2 min cooldown
    Reduces the cooldown of Divine Protection by [15 / 30] seconds, Hand of Sacrifice by [15/30] seconds and Avenging Wrath by [30 / 60] seconds.
    Grants hit rating equal to [50%/100%] of any Spirit gained from items or effects, and increases the range of your Judgement by [5/10] yards. In addition, your Judgement instantly heals you for [1240 to 1427 / 2481 to 2853].
    The target becomes a Beacon of Light to all targets within a 60 yard radius. Your Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn will also heal the Beacon for 50% of the amount healed. Holy Light will heal for 100% of the amount. Only one target can be the Beacon of Light at a time. Lasts 5 min.
    6% of base mana, 60 yd range, Instant cast
    Speed of Light
    Ranks 1-3

    Grants [1%/2%/3%] spell haste. In addition, casting Divine Protection increases your movement speed by [20% / 40% / 60%] for 4 seconds.

    Your Cleanse spell now also dispels 1 Magic effect.
    Denounce
    Ranks 1-2
    Reduces the mana cost of Exorcism by [38%/75%]. In addition, you have a [25%/50%] chance when casting Holy Shock to make your next Exorcism spell instant and cost no mana.
    Increases your spell casting haste by 20% and spell critical chance by 20% for 20 sec.
    Instant, 3 min cooldown
    Increases the critical effect chance of your Holy Shock by [5% / 10%].  In addition, your Holy Shock critical effects reduce the cast time of your next Flash of Light, Holy Light, Divine Light or Holy Radiance by [0.75/1.5] sec.
    Daybreak
    Rank 1-2
    Your Flash of Light, Holy Light and Divine Light have a [10%/20%] chance to make your next Holy Shock not trigger a cooldown if used within 12 sec.
    Reduces the casting time of your Holy Light, Divine Light and Holy Radiance by [0.15 / 0.30 / 0.5] sec.
    Last Word
    Ranks 1-2
    Gives your Word of Glory a [30%/60%] increased critical chance when used on targets with 35% or less health.
    Blazing Light
    Ranks 1-2
    Increases the damage of your Holy Shock and Exorcism by [10%/20%].
    Increases the critical effect chance of your Judgement and Templar's Verdict by [6%/12%].
    Casting a targeted heal on any target, except yourself, also heals you for [868/1737/2605] to [998/1997/2997]
    Your Judgement increases your casting and melee haste by [3%/6%/9%] for 1 min.

     

    Protection Talents Updated for 4.2

    Talent
    Description
    Reduce damage taken by 20% for 10 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 15% of your maximum health.
    Instant, 3 min cooldown
    Sacred Duty
    Ranks 1-2
    Your Judgements have a [25%/50%] chance of making your next Shield of the Righteous a critical strike. Lasts 10 seconds.
    Reduces the cooldown of Avenging Wrath by [20/40/60] sec and Guardian of Ancient Kings by 40/80/120 seconds.  In addition, your Divine Plea will generate [1/2/3] Holy Power.
    Your Crusader Strike and Hammer of the Righteous reduce physical damage done by their primary targets by 10% for 30 sec.
    Increases the amount your shield blocks by an additional 20% for 10 sec.
    Rank 1 - Increases your Word of Glory by 5% when used to heal yourself.
    Rank 2 - Increases your Word of Glory by 10% when used to heal yourself.  In addition, any overhealing will create a protective shield equal to the amount of overhealing that lasts for 6 sec.
    All party or raid members within 30 yards, excluding the Paladin, take 20% reduced damage for 6 sec.
    Instant, 100 yard range, 3 min cooldown
    Reckoning
    Ranks 1-2
    You have a [10%/20%] chance after blocking an attack for your next 4 weapon swings within 8 sec to generate an additional attack.
    Slam the target with your shield, causing Holy damage. Consumes all charges of Holy Power to determine damage dealt:
    1 Holy Power: 609
    2 Holy Power: 1827
    3 Holy Power: 3654

    1 Holy Power, Melee Range, Instant cast, requires shields
    Grand Crusader
    Ranks 1-2
    When your Crusader Strike or Hammer of the Righteous deal damage to your primary target, they have a [10%/20%] chance of refreshing the cooldown on your next Avenger's Shield and causing it to generate a charge of Holy Power if used within 6 sec.
    Hallowed Ground
    Ranks 1-2
    Increases the damage of your Consecration by [20%/40%] and decreases its mana cost by [40%/80%].
    Sanctuary
    Ranks 1-3
    Reduces the chance you'll be critically hit by melee attacks by [2%/4%/6%] and reduces all damage taken by [3%/7%/10%]. In addition when you block or dodge a melee attack you gain [1%/2%/3%] of maximum mana.
    Hammer the current target for 30% weapon damage, causing a wave of light that hits all targets within 8 yards for 583 to 873 Holy damage. Grants a charge of Holy Power.
    10% of base mana, Melee Range, Instant cast, 4.5 sec cooldown
    Increases the damage of your Crusader Strike and Judgement abilities by [50%/100%] and increases the critical strike chance of your Holy Wrath and Hammer of Wrath spells by [15%/30%].
    Your Judgement reduces the melee and ranged attack speed of the target by [10%/20%] for 20 sec. In addition, increases the duration of your Seal of Justice effect by [0.5/1] sec.
    Toughness
    Ranks 1-3
    Increases your armor value from items by [3%/6%/10%].
    Decreases the cooldown of your Hammer of Justice spell by [10/20] sec.
    Divinity
    Ranks 1-3
    Increases all healing done by you and all healing effects on you by [2%/4%/6%].
    Increases the damage done by your Seal of Righteousness, Seal of Truth, and Seal of Justice by [6%/12%].
    Eternal Glory
    Ranks 1-2
    Your Word of Glory has a [15%/30%] chance not to consume Holy Power.

     

    Retribution Talents Updated for 4.2

    Talent
    Discription
    Zealotry
    Rank 1
    Your Crusader Strike generates 3 charges of Holy Power per strike for the next 20 sec.  Requires 3 Holy Power to use, but does not consume Holy Power.
    3 Holy Power, Instant cast, 2 min cooldown
    Increases the periodic damage done by your Seal of Truth by [10%/20%/30%], and the duration of your Inqusition by [66%/133%/200%].
    Decreases the cooldown by [10%/20%] and mana cost by [10%/20%] of your Hand of Freedom, Hand of Salvation and Hand of Sacrifice.  In addition, your Cleanse will remove one movement impairing effect if cast on yourself.
    Selfless Healer
    Ranks 1-2
    Reduces the cooldown of Word of Glory by [5/10] sec. In addition, when you heal others with your Word of Glory, it increases the effectiveness of the heal by [25%/50%] and increases your damage done by [2%/4%] per charge of Holy Power for 10 sec.
    Repentance
    Rank 1
    Puts the enemy target in a state of meditation, incapacitating them for up to 1 min.  Any damage from sources other than Censure will awaken the target.  Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
    9% of base mana, 20 yd range, Instant cast, 1 min cooldown
    Divine Purpose
    Ranks 1-2

    The following attacks have a [7%/15%] chance to cause your next Holy Power ability to consume no Holy Power and to cast as if 3 Holy Power were consumed:
    - Judgement
    - Exorcism
    - Templar's Verdict
    - Divine Storm
    - Inquisition
    - Holy Wrath
    - Hammer of Wrath

    Haste effects lower the cooldown of your Crusader Strike and Divine Storm abilities.
    Your Seal of Righteousness, Seal of Truth, and Seal of Justice now also deal 7% weapon damage when triggered. In addition, your Seal of Righteousness now hits all enemy targets within Melee Range.
    Increases the critical strike chance of Hammer of Wrath by [20%/40%/60%], reduces the cooldown of Avenging Wrath by [20/40/60] secs and allows the use of Hammer of Wrath at all times during Avenging Wrath.
    Communion
    Rank 1
    Your auras increase your party and raid's damage dealt by 3%, and your own damage is increased by an additional 2% at all times.  In addition, your Judgement causes Replenishment.
    Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 10 sec. Lasts for 15 sec.

    The Art of War
    Ranks 1-3
    Your autoattacks have a [7%/14%/20%] chance to make your next Exorcism instant, free and cause 100% additional damage.
    Your Judgement has a [50%/100%] chance to increase your movement speed by 45% for 4 sec when used on targets at or further than 15 yards from you.
    An instant attack that causes 100% weapon damage to all enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused, and will grant a charge of Holy Power if it hits 4 or more targets.
    5% Base Mana, Instant cast, 4.5 seconds cooldown
    Reduces the cooldown of your Hand of Protection by [60/2] [sec/min] and increases the duration of your Hand of Freedom by [2/4] sec.
    Rule of Law
    Ranks 1-3
    Increases the critical effect chance of your Crusader Strike, Hammer of the Righteous and Word of Glory by [5%/10%/15%].
    You have a [50%/100%] chance to gain a charge of Holy Power when struck by a Stun, Fear or Immobilize effect.  In addition, increases your movement and mounted movement speed by [8%/15%]. This effect does not stack with other movement speed increasing effects.
    Eye for an Eye
    Ranks 1-2
    All magic attacks against you have a [20%/40%] chance to cause 30% of the damage taken back to the attacker as well.
    Crusade
    Ranks 1-3
    Increases the damage of your Crusader Strike, Hammer of the Righteous, and Templar's Verdict by [10%/20%/30%], and the damage and healing of your Holy Shock by [10%/20%/30%]. In addition, for 15 sec after you kill an enemy that yields experience or honor, your next Holy Light heals for an additional [100%/200%/300%].
    Increases the range of your Judgement by [10/20] yards.