Paladin Talents Updated for 5.4

This area lists the current paladin talents as of 5.0.5. The talent system completely changed with the release of mists of pandaria. There are now 6 talent tiers, classes can select one talent from each tier when it is unlocked. The first talent tier is unlocked at level 15 and a new tier is available every 15 levels.

To create talent builds from these talents you can use the following talent calculators.

  • WOWHead talent calculator
  • World of Warcraft warrior talent calculator
  • MMO-Champion talent calculator

    Paladin Talents Updated for 5.4

    Tier 1 (level 15)

    Increases your movement speed by 70% for 8 seconds.

    -instant, 3.5% base mana, 45 second cooldown

    A successful Judgment increases your movement speed by 45% for 3 seconds.

    You gain 15% movement speed at all times, plus an additional 5% movement speed for each current charge of Holy Power up to 3.

    Tier 2 (level 30)

    Stuns the target for 6 sec. Replaces Hammer of Justice.

    -30 second cooldown, 3.5% base mana, instant

    Puts the enemy target in a state of meditation, incapacitating them for up to 60 seconds. Any damage from sources other than Censure will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.

    -15 second cooldown, 1.7 second cast, 10% base mana

    Your Turn Evil now also affects Humanoids and Beasts.

    Tier 3 (level 45)

    For holy priests: Your successful Judgments generate a charge of Holy Power and reduce the cast time and mana cost of your next Flash of Light, Divine Light, or Holy Radiance by 35% per stack and improves its effectiveness by 20% per stack when used to heal others. Stacks up to 3 times.
    For protection and retribution priests: Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35% per stack and improves its effectiveness by 20% per stack when used to heal others. Stacks up to 3 times.

    Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for [ 5,538 + 49% of Spell Power ] and an additional [ 711 + 8.19% of Spell Power ] every 3 sec for 30 sec. Healing increased per charge of Holy Power. The heal over time is increased by 100% if used on the Paladin. Replaces Word of Glory. Periodic healing from this spell does not cause Illuminated Healing.

    -costs 1 holy power to cast, instant

    Protects the target with a shield of Holy Light for 30 seconds. The shield absorbs up to [ 343 + 117% of Holy Spell Power ] damage every 6 sec. Can be active only on one target at a time.

    -6 second cooldown, instant, 40 yard range

    Tier 4 (level 60)

    Places a Hand on the friendly target, reducing damage taken by 10% and damage from harmful periodic effects by an additional 80% (less for some creature attacks) for 6 seconds. Players may only have one Hand on them per Paladin at any one time.

    -30 second cooldown, 7% base mana, instant, 40 yard range

    Reduces the cooldown of your Divine Shield, Divine Protection and Lay on Hands by 50%.

    You can use Hand of Freedom, Hand of Protection, Hand of Sacrifice and Hand of Salvation twice each before incurring their cooldowns.

    Tier 5 (level 75)
    Abilities that generate Holy Power will deal 30% additional damage and healing, and generate 3 charges of Holy Power for the next 18 seconds.

    Avenging Wrath lasts 50% longer and grants more frequent access to one of your abilities while it lasts.
    Holy - Reduces the cooldown of Holy Shock by 50% and increases the critical strike chance of Holy Shock by 20%.
    Protection - Reduces the cooldown of Judgment by 50%, and causes Judgment to generate one additional Holy Power. Avenging Wrath also increases healing received by 20%.
    Retribution - Reduces the cooldown of Hammer of Wrath by 50%.

    Abilities that cost Holy Power have a 25% chance to cause the Divine Purpose effect. 
    Divine Purpose - Your next Holy Power ability will consume no Holy Power and will cast as if 3 Holy Power were consumed. Lasts 8 seconds.

    Tier 6 (level 90)

    Sends a beam of light toward a target, turning them into a prism for Holy energy. If an enemy is the prism, they take (16,136 + 142.8% of SP) Holy damage and radiate (10,882 + 96.2% of SP) healing to 5 nearby allies within 15 yards. If an ally is the prism, they are healed for (16,136 + 142.8% of SP) and radiate (10,882 + 96.2% of SP) Holy damage to 5 nearby enemies within 15 yards.

    -20 second cooldown, 5.4% base mana, instant

    Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for 14 sec.
    Arcing Light - Deals [ 3,630 + 32.1% of Spell Power ] Holy damage to enemies and reduces their movement speed by 50% for 2 sec. Heals allies for [ 3,630 + 32.1% of Spell Power ] every 2 seconds.

    -60 second cooldown, instant

    A hammer slowly falls from the sky, causing [ 593.6% of Holy Spell Power + 12,989 ] Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Dispelling the effect triggers the final burst.