Paladin Spells/Skills Updated for 4.3

This area lists the current paladin spells in World of Warcraft as of patch 4.2. New spells will be added with expansions and patches. If I am missing any please email me so that I can update this page. Some spells/skills are only available depending on what paladin talents you have taken, so you paladin build will determine what you can cast and how you play.

Paladin Holy Spells/Skills

Spell
Description
Imbues a friendly target with radiant energy, healing that target and all allies within 10 yards for 2622 to 3205 and another 493 every 1 sec for 3 sec. Healing effectiveness diminishes for each player target beyond 6.
40% of base mana, Instant cast, 1 min cooldown
Your Holy Shock critical heals now also place a periodic healing effect on the target, healing for 15% of the Holy Shock's heal amount over 9 sec.
100 yd range, Instant
The targeted undead or demon enemy will be compelled to flee for up to 20 sec. Damage caused may interrupt the effect. Only one target can be turned at a time.
9% of base mana, 20 yd range, 1.5 sec cast
A large heal that heals a friendly target for 11099 to 12366. Good for periods of heavy damage.
35% of base mana, 40 yd range, 3 sec cast
The target becomes a Beacon of Light to all targets within a 60 yard radius. Each heal you cast except Holy Light on those targets will also heal the Beacon for 50% of the amount healed. Holy Light will heal for 100% of the amount.
60 yd range, Instant
You gain 12% of your total mana over 9 sec, but the amount healed by your healing spells is reduced by 50%.
Instant, 2 min cooldown
All party or raid members within 40 yards lose 35% less casting or channeling time when damaged. Players may only have one Aura on them per Paladin at any one time.
Instant
Summons a Charger, which serves as a mount. This is a very fast mount.
1.5 sec cast
Summons an Great Exarch's Elekk, which serves as a mount. This is a very fast mount.
1.5 sec cast
Summons a Great Sunwalker Kodo, which serves as a mount. This is a very fast mount.
1.5 sec cast
Cleanses a friendly target, removing 1 Poison effect and 1 Disease effect.
14% of base mana, 40 yd range, Instant cast
Fills the Paladin with divine power for 30 min, giving each single-target melee attack a chance to heal the Paladin for [15% of AP + 15% of SPH] and restore 4% of the Paladin's base mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will deal [1 + 25% of SPH + 16% of AP] Holy damage to an enemy.
14% of base mana, Instant cast
Sends bolts of holy power in all directions, causing 2401 + 61% of Spell Power of Holy damage divided among all targets within 10 yds and stunning all Demons and Undead for 3 sec.
20% of base mana, Instant cast, 15 sec cooldown
Consecrates the land beneath the Paladin, doing 810 Holy damage over 10 sec to enemies who enter the area.
55% of base mana, Instant cast, 30 sec cooldown
Summons an Exarch's Elekk, which serves as a mount.
1.5 sec cast
Summons a Sunwalker Kodo, which serves as a mount.
1.5 sec cast
Summons a warhorse, which serves as a mount.
1.5 sec cast
Causes 2741 + 34.4% of paladins AP or SP(whatever is highest) as Holy damage to an enemy target.  If the target is Undead or Demon, it will always critically hit.
30% of base mana, 30 yd range, 1.5 sec cast
A quick, expensive heal that heals a friendly target for 6907 to 7750.
31% of base mana, 40 yd range, 1.5 sec cast
Heals a friendly target for an amount equal to your maximum health. Cannot be used on a target with Forbearance. Causes Forbearance for 1 min.
40 yd range, Instant, 10 min cooldown
Heals a friendly target for 4162 to 4637.
9% of base mana, 40 yd range, 3 sec cast
Brings a dead ally back to life with 35% of maximum health and mana. Cannot be cast when in combat.
64% of base mana, 30 yd range, 10 sec cast

 

Paladin Protection Spells/Skills

Spell
Description
Holy Shock : Summons a Guardian of Ancient Kings to protect you for 30 sec. While active, your next 5 heals will cause the Guardian to heal the same target for the amount healed by your heal, and friendly targets within 10 yards of the target for 10% of the amount healed.
Avenger's Shield : Summons a Guardian of Ancient Kings to protect you for 12 sec. While the Guardian is active, all incoming damage is reduced by 60%.
Templar's Verdict : Summons a Guardian of Ancient Kings to attack your current target for 12 sec. While active, your and your Guardian's attacks cause you to be infused with Ancient Power, increasing your Strength by 20 per application.
After 12 sec or when your Guardian is killed, you will release Ancient Fury, causing 100 damage plus 100 per application of Ancient Power, divided among all targets within 10 yards.

Instant, 5 min cooldown
Places a Hand on the party or raid member, transferring 30% damage taken to the caster. Lasts 12 sec or until the caster has transferred 100% of their maximum health. Players may only have one Hand on them per Paladin at any one time.
6% of base mana, 30 yd range, Instant cast, 2 min cooldown
Gives 130 additional Fire, Frost and Shadow resistance to all party and raid members within 40 yards (at level 85). Players may only have one Aura on them per Paladin at any one time.
Instant
Places a Hand on the party or raid member, reducing their total threat by 2% every 1 sec for 10 sec. Players may only have one Hand on them per Paladin at any one time.
6% of base mana, 30 yd range, Instant cast, 2 min cooldown
Fills the Paladin with the spirit of justice for 30 min, causing each single-target melee attack to limit the target's maximum run speed for 5 sec and deal MWS * (1% of Spell Power + 0.5% of Attack Power) additional Holy damage. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will deal 25% of Spell Power + 16% of Attack Power Holy damage to an enemy.
14% of base mana, Instant cast
Places a Hand on the friendly target, granting immunity to movement impairing effects for 6 sec. Players may only have one Hand on them per Paladin at any one time.
6% of base mana, 30 yd range, Instant cast, 25 sec cooldown
Protects you from all damage and spells for 8 sec, but reduces all damage you deal by 50%. Cannot be used on a target with Forbearance. Causes Forbearance for 1 min.
3% of base mana, Instant cast, 5 min cooldown
Come to the defense of a friendly target, commanding up to 3 enemies attacking the target to attack the Paladin instead.
40 yd range, Instant, 8 sec cooldown
Reduces all damage taken by 20% for 10 sec.
3% of base mana, Instant cast, 1 min cooldown
Places a Blessing on the friendly target, increasing Strength, Agility, Stamina, and Intellect by 5%, and all magical resistances by 65 for 1 hour. If target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.
6% of base mana, 30 yd range, Instant cast
Your Crusader Strike and Hammer of the Righteous reduce physical damage done by their primary targets by 10% for 30 sec.
100 yd range, Instant
A targeted party or raid member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Hand on them per Paladin at any one time. Cannot be used on a target with Forbearance. Causes Forbearance for 1 min.
6% of base mana, 30 yd range, Instant cast, 5 min cooldown
Taunts the target to attack you, but has no effect if the target is already attacking you.
3% of base mana, 30 yd range, Instant cast, 8 sec cooldown
Increases your threat generation while active, making you a more effective tank.
Instant
Parry
Passive
Gives a chance to parry enemy melee attacks.
Stuns the target for 6 sec.
3% of base mana, 10 yd range, Instant cast, 1 min cooldown
Gives 4075 additional armor to party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time.
Instant

 

Paladin Retribution Spells/Skills

Spell
Description
Consumes all Holy Power to increase your Holy Damage by 30%. Lasts 4 sec per charge of Holy Power consumed.
1 Holy Power, Instant cast
Increases all damage and healing caused by 20% for 20 sec.
8% of base mana, Instant cast, 3 min cooldown
Holy damage every 3 sec.
100 yd range, Instant
Deals 22.3% of Spell Power + 14.2% of Attack Power Holy damage to an enemy, increased by 10% for each application of Censure on the target.
100 yd range, Instant
Increases the mounted speed by 20% for all party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time. This does not stack with other movement speed increasing effects.
Instant
Places a Blessing on the friendly target, increasing melee attack power by 20%, increasing ranged attack power by 10%, and restoring 326 mana every 5 seconds for 1 hour. If target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.
19% of base mana, 30 yd range, Instant cast
Hurls a hammer that strikes an enemy for 3814 to 4215 Holy damage. Only usable on enemies that have 20% or less health.
12% of base mana, 30 yd range, Instant cast, 6 sec cooldown
Fills the Paladin with holy power, causing single-target attacks to Censure the target, which deals [13.5% of AP + 5% of SPH] additional Holy damage over 15 sec. Censure can stack up to 5 times. Once stacked to 5 times, each of the Paladin's attacks also deals 15% weapon damage as additional Holy damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 min. Unleashing this Seal's energy will deal [1 + 22.3% of SPH + 14.2% of AP] Holy damage to an enemy, increased by 20% for each application of Censure on the target.
14% of base mana, Instant cast
Causes 121 Holy damage to any enemy that strikes a party or raid member within 40 yards. Players may only have one Aura on them per Paladin at any one time.
Instant
Unleashes the energy of a Seal to judge an enemy for Holy damage.
5% of base mana, 10 yd range, Instant cast, 8 sec cooldown
An instant strike that causes 135% weapon damage.
10% of base mana, Melee Range, Instant cast, 4.5 sec cooldown