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    Paladin Builds - Updated For 5.4


    PaladinBuilds.com is a site that lists different talent builds for paladins, information on how to play your paladin, rotation information and more. Finding the right paladin spec that has been tested and works can save you a lot of time and gold. Many of these paladin builds and information come from sites such as elitistjerks, wowwiki, emailed to me from experienced players and from forums. I hope you find the following builds and information on this site useful.

    News:

    Mists of Pandaria has been released and with the expansion the talent system has completely changed. The new talent system has 6 tiers of talents, the first is unlocked at level 15 and a new tier is unlocked every 15 levels. You can choose one talent from each unlocked tier.

     

    With the release of the expansion there have been many other changes:

    Glyph system change - Primary Glyphs were removed.

    Game graphics upgrade

    Pet battle system - Gotta catch-em all.

    New areas, raids and dungeons.

    Fury bouncy Pandarians running around.

    The heroic monk class has been released.

     

    Other News:

    Patch 5.4 has been released:


    General



    Holy


    • Mastery: Illuminated Healing no longer activates from periodic healing effects.
    • Divine Plea no longer reduces the amount of healing done, and now restores mana based on the Paladin’s Spirit.
    • Guardian of the Ancient Kings (Holy) now has a cooldown of 3 minutes (down from 5 minutes), and summons a guardian that heals the ally that the Paladin healed for 100% (up from 10%) of the amount healed, but no longer heals nearby friendly targets.
    • Holy Insight now increases the effectiveness of Eternal Flame, Light of Dawn, and Word of Glory by 50%. Effectiveness of other heals are still increased by 25%.
    • Holy Radiance now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Trap, etc.). There has been no change to the total amount of healing granted by the ability.
    • Holy Shock mana cost has been reduced by 50%.
    • Judgment for Holy Paladins now costs 12% of base mana to cast (up from 5% of base mana).


    Protection



    Retribution


    • Guardian of the Ancient Kings (Retribution version) now has a reduced cooldown of 3 minutes, down from 5 minutes, and the maximum number of stacks has been reduced to 12.
    • Inquisition now lasts 20 seconds per charge of Holy Power consumed, up from 10 seconds.


    Talents


    • -Burden of Guilt has been replaced with a new talent called Evil is a Point of View.
      • -New Talent: Evil is a Point of View. Evil is a Point of View allows the Paladin to use Turn Evil on players and beasts.
    • -Eternal Flame periodic heal-over-time effect now heals for 40% more.
    • -Execution Sentence will now immediately damage the target for 5 times the amount of damage that had been dealt by Execution Sentence most recent periodic effect when dispelled.
      • -Stay of Execution will now immediately heal the target for 5 times the amount of healing that had been dealt by Stay of Execution most recent periodic effect when dispelled.
    • -Hand of Purity now reduces damage taken from harmful periodic effects by 80% (up from 70%) and reduces damage taken from harmful periodic effects that cannot be prevented by immunities by 40% (up from 0%).
    • -Light's Hammer now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Trap, etc.). There has been no change to the total amount of healing granted by the ability.
    • -Sacred Shield
      • Holy: Sacred Shield now applies its damage absorption shield immediately, can be active on more than one target at a time, but the talent now costs mana and has 3 charges with a 10-second recharge.
      • Protection: Sacred Shield is 30% less effective.
    • -Sanctified Wrath
    • Selfless Healer in addition to its current effects, now also causes Judgment to generate a charge of Holy Power for Holy Paladins. Stacks of Selfless Healer now reduce the cast time, mana cost, and improve the effectiveness of Divine Light, Flash of Light, and Holy Radiance.
      • -Bastion of Glory will now apply Selfless Healer bonus to healing to the casting Paladin as well as other targets and consume all stacks of Bastion of Glory in the process.
    • -Unbreakable Spirit has been simplified. It now reduces the cooldown on Divine Shield, Divine Protection, and Lay on Hands by 50%.


    Glyphs


    • New Major Glyphs
      • -Glyph of Divine Shield: Removing harmful effects with Divine Shield heals the Paladin for each effect removed. This heal cannot exceed a percentage of the Paladin's maximum health.
      • -Glyph of Hand of Sacrifice: Hand of Sacrifice no longer transfers damage taken by the target to the Paladin.

    • Major Glyphs
      • -Glyph of Denounce now causes Holy Shock to reduce the cast time of the next Denounce by 0.5 seconds, and the effect can stack up to 3 times.
      • -Glyph of Divine Plea now reduces the amount of mana restored and cooldown of Divine Plea by 50%.
      • -Glyph of Holy Wrath now also allows Holy Wrath to stun Aberrations.
      • -Glyph of Immediate Truth now increases the instant damage done by Seal of Truth 40% (up from 30%).
      • -Glyph of Inquisition has been redesigned. The glyph now increases the duration of Inquisition by 30 seconds (up to a maximum of 2 minutes) each time the Paladin lands a killing blow on targets that yield experience or honor.
      • -Glyph of Rebuke has been replaced with Glyph of Devotion Aura.
        • -Glyph of Devotion Aura causes Devotion Aura to no longer affect party or raid members, but the cooldown is reduced.
      • -Glyph of the Alabaster Shield now increases damage for the next Shield of the Righteous by 10% per stack (down from 20% per stack).
      • -Glyph of the Battle Healer has been redesigned. The glyph now causes Seal of Insight to no longer heal the Paladin. Instead, a nearby raid or party member will receive healing for 30% of the amount the Paladin would have received from Seal of Insight.
      • -Glyph of Turn Evil has been replaced with Glyph of Burden of Guilt.
        • -Glyph of Burden of Guilt causes Judgment to reduce the target's movement speed by 50% for 2 seconds.

    • New Minor Glyphs
      • -Glyph of the Exorcist: Exorcism will now appear to remove the evil from its target.
      • -Glyph of Pillar of Light: Critical heals on other players display a small pillar of light at their location briefly.

    Older Paladin Builds can be found for 4.3 Paladin Builds

     

    Holy Paladin Builds (updated for 5.4)

    Holy Paladins have a lot of choices of how they can setup their builds and make extremely good healers. Holy Paladins also make good raid and tank healers.

     

    Holy Paladin Build - Raid build for healing as of patch 5.4. Don't forget to change your talents to take advantage of encounter mechanics.

     

    Stat Priorities for Holy Paladins:

    Intellect > Spirit > Haste = Mastery > Crit

     

     

    Protection Paladin Builds (updated for 5.4)

    The protection tree is the tanking tree for paladins. A lot of the changes have been made with the release of Mists of Pandaria.

     

    Raid Protection Paladin Single Tank Spec - This is a good spec for doing raids.

     

    Single Target Rotation Priority:

    Crusader Strike - Use on cooldown.

    Judgment - Use on cooldown.

    Avenger's Shield - Use when there is a Grand Crusader proc.

    Hammer of the Righteous - Use to cast and refresh Weakened Blows.

    Avenger's Shield - Without GC proc.

    Hammer of Wrath - Use on cooldown if target is below 20% health.

    Consecration - Depending on mana status, remember you need to have enough to keep casting above spells for the encounter.

    Holy Wrath - Depending on mana status.


    AOE Tanking Priority:

    Hammer of the Righteous- Use on cooldown.

    Judgment - Use on cooldown.

    Avenger's Shield - Use when there is a Grand Crusader proc.

    Hammer of the Righteous - Use to cast and refresh Weakened Blows.

    Consecration - Depending on mana status, remember you need to have enough to keep casting above spells for the encounter.

    Avenger's Shield - Without GC proc.

    Hammer of Wrath - Use on cooldown if target is below 20% health.

    Holy Wrath - Depending on mana status.

     

    With tank gear you have to weigh both threat with survivability but remember if you can't live neither can your party

     

    Reforging And Stat Priority:

    There are 2 ways you can gear as a Paly tank. First you need some stamina as a tank so that you can take a few hits without dieing but this is a stat you do not need to focus on beyond this. You just need to be able to take X damage without dieing so that a healer can fix you out before your next hit.

     

    Next you will want to gear for either Avoidance or for Mitigation. Avoidance allows you to completely miss taking damage from attacks but when you will get larger damage spikes. Mitigation allows for damage reduction and damage smoothing. Usually when you gear up for mitigation you will take more damage than if you geared for avoidance but the damage you take is reduced and smoothed so your healers hopefully will be able to deal with continual healing needed. It is not recommended that you gear for both Avoidance and Mitigation as both methods get better with every point invested in them, if you spread your points out you will not see the benefits of focusing on one method:

     

    To gear for Mitigation:

    Hit (to 7.5% cap) = Mastery > Haste > Expertise (to 7.5% cap)

     

    To gear for Avoidance:

    Strength > Parry = Dodge


    For more information on stats see Elitistjerks.

     

    Retribution Paladin Builds (updated for 5.4)

    This is the Paladin DPS tree.

     

    Pally Retribution Raid Build - This build has all of the talents needed for top dps in raids. You will want to move around talents to take advantage of encounter mechanics to get the most out of your talents but this build has a good make up for a lot of encounters.

     

    Retribution Paladin Rotation Priority for single targets:

    Inquisition - Keep up with 3 Holy Power

    Templar's Verdict - Use when you have 5 Holy Power

    Hammer of Wrath - Use this ever 6 seconds when target is below 20% health or when Avenging Wrath is active.

    Exorcism - Use on cooldown.

    Crusader Strike - Use on cooldown.

    Judgment - Use on cooldown.

    Templar's Verdict - Use this if you have 3 holy power and all Holy Power generation skills are on cooldown.

     

    AoE Retribution Paladin Rotation Priority(only use AOE rotation if more than 2 mobs):

    Inquisition - Keep up with 3 Holy Power

    Divine Storm - Use when you have 5 Holy Power

    Hammer of Wrath - Use this ever 6 seconds when target is below 20% health or when Avenging Wrath is active.

    Exorcism - Use on cooldown.

    Crusader Strike - Use on cooldown.

    Judgment - Use on cooldown.

    Divine Storm - Use this if you have 3 holy power and all Holy Power generation skills are on cooldown.

     

    AoE Retribution Paladin Rotation Priority(only use AOE rotation if more than 4 mobs):

    Inquisition - Keep up with 3 Holy Power

    Divine Storm - Use when you have 5 Holy Power

    Hammer of Wrath - Use this ever 6 seconds when target is below 20% health or when Avenging Wrath is active.

    Exorcism - Use on cooldown.

    Hammer of the Righteous - Use on cooldown.

    Judgment - Use on cooldown.

    Divine Storm - Use this if you have 3 holy power and all Holy Power generation skills are on cooldown.

     

    When going against 8 or more mobs use Seal of Righteousness instead of Seal of Truth.

     

    Stat Priorities:

    Hit (to 7.5% cap) > Strength > Expertise (to 7.5% cap) > Haste > Mastery > Crit