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    SWTOR Builds

    Paladin Builds - Updated For 4.3


    PaladinBuilds.com is a site that lists different talent builds for paladins, information on how to play your paladin, rotation information and more. Finding the right paladin spec that has been tested and works can save you a lot of time and gold. Many of these paladin builds and information come from sites such as elitistjerks, wowwiki, emailed to me from experienced players and from forums. I hope you find the following builds and information on this site useful.

    News:

    Patch 4.3 is now live and paladins have had a lot of changes this patch.

     

    Spells Changes

    Holy Radiance - now has a 3 second cast time, no cooldown and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.

    Seal of Insight - when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.

    Seal of Truth - when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.

    Talent Specializations

       

      Holy

      Clarity of Purpose - now also reduces the cast time of Holy Radiance.

      Illuminated Healing (mastery) - now also applies to Holy Radiance.

      Infusion of Light - now also applies its cast time reduction from Holy Shock critical effects to Holy Radiance.

      Judgements of the Pure - now also increases mana regeneration from Spirit by 10% / 20% / 30% for 60 seconds.

      Light of Dawn - now affects one more target.

      Paragon of Virtue - the cooldown of Divine Protection has increased from 10 / 20 seconds to 15 / 30 seconds.

      Speed of Light - now only triggers from Divine Protection.

      Tower of Radiance - now also causes Holy Radiance to always generate 1 charge of Holy Power.

      Beacon of Light - is now triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.

      Retribution

      Sanctified Retribution - now increases the critical hit chance of Hammer of Wrath by 2% / 4% / 6%, down from 20% / 40% / 60%.

      Two-Handed Weapon Specialization (passive) - now increases damage by 25%, up from 20%.

    Glyphs

      Glyph of Light of Dawn - the number of targets this spell hits has been reduced to 4 but healing has healing has increased by 25%.

      paladin tier 13 armor

      Paladin Tier 13 Bonuses:

      Holy Paladin - Tier 13, 2 Piece Set Bonus: After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.

      Holy Paladin - Tier 13, 4 Piece Set Bonus: Increases the healing done by your Holy Radiance spell by 20%.


      Protection Paladin - Tier 13, 2 Piece Set Bonus: Your Judgement ability now also grants a physical absorb shield equal to 25% of the damage it dealt.

      Protection Paladin - Tier 13, 4 Piece Set Bonus: Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.


      Retribution Paladin - Tier 13, 2 Piece Set Bonus: Your Judgement ability now also generates 1 Holy Power.

      Retribution Paladin - Tier 13, 4 Piece Set Bonus: While Zealotry is active your abilities deal 12% more damage.

       

     

    Old Paladin Builds can be found at 4.0.1 - 4.0.3a Paladin Builds

     

    Holy Paladin Builds (updated for 4.3)

    Holy Paladins have a lot of choices of how they can setup their builds and make extremely good healers. Holy Paladins also make good raid and tank healers.

     

    31/5/5 Holy Paladin Build - Raid build for healing as of patch 4.3. Don't forget you now have to target Holy Radiance on different people.

     

    32/5/4 Holy Paladin Build #2 - This is similar to the above build but it sacrifices a point from Improved Judgement and Protector of The inocent to get another point in Last Word and Blessed Life.

     

    Stat Priorities for Holy Paladins:

    Intellect - Best stat, should be the primary focus of gems, trinkets, and enchants.

    Spell power

    Spirit - for mana regen and hit rating through enlightened judgments.

    Haste - Under full buffs, the GCD cap is 3489 haste rating, or ~27.24%

    Spell Crit

    Mastery - heals with an additional 1.25% per Mastery.

     

     

    Protection Paladin Builds (updated for 4.3)

    The protection tree is the tanking tree for paladins. A lot of the changes they had proposed for the tanking tree did not come to light this patch.

    Paladin Tanking Builds should incorperate the following talents(5 points will remain to be used to customize the builds)

    main protection tank build

     

     

    0/32/9 Raid Protection Paladin Tank Spec 4.3 - This is a good spec for doing raids.

     

    0/34/7 Divine Guardian Tank Spec - This is a good main tank spec that focus's on focuses on single target threat generation.

     

    0/33/8 Pally AOE Tanking Build - This spec has Hallowed Ground for AOE threat.

     

    2/31/8 Fast Threat Pally Tank AOE Build

     

    0/31/10 Word of Glory Self Healing Spec - Looking to run some places by yourself or is the healing in your party a little weak? Try this one out.

     

    Single Target Rotation Priority:

    Shield of the Righteous / Word of Glory

    Crusader Strike

    Judgement

    Hammer of Wrath (if active)

    Avenger's Shield

    Consecration

    Holy Wrath

    AOE Tanking Priority:

    Hammer of the Righteous

    Consecration

    Holy Wrath

    Avenger's Shield

    Shield of the Righteous / Word of Glory

    Judgement

     

    With tank gear you have to weigh both threat with survivability but remember if you can't live neither can your party. You should be trying to get close as you can to the block cap (102.4%) by stacking mastery but also you have to make sure you can hit and have enough threat to tank targets. Also you have to have enough stamina to take hits. Remember if you can always tell people to wait a second or 2 before attacking to help you with threat but there is sacrificing your avoidance for threat is a good way to get yourself and your party killed.

     

    Reforging Priority:

    Reforge the following stats(in this order haste, crit, parry, dodge, mastery, hit) into the below stats:

    Expertise to soft cap (26)

    Hit to cap (8% or 961 Hit rating)

    Mastery to block cap (102.4%).

    Expertise - the left over will be put into expertise (up to 55)

     

    Gem and Enchant for:

    Mastery(block value) to cap 102.4%

    Stamina

     

    Other useful stats:

    Strength

    Expertise Rating

     

    Retribution Paladin Builds (updated for 4.3)

    This is the Paladin DPS tree.

     

    7/2/32 - Best Pally Retribution Build as of 4.2 - This build has all of the talents needed for top dps in raids. There are a few points you can move around as there is always some flexibility in builds. This paladin build is very solid and I recomend it.

     

    Retribution Paladin Rotation Priority for single targets is the following(what one you use is gear dependant information from elitistjerks rep pally forum entry):

    Inq > CS > HoW > Exo > TV > J > HW > Cons, or
    Inq >CS > TV > HoW > Exo > J > HW > Cons

     

    Against undead or demons the following rotations are best(also gear dependant):

    Inq > CS > TV > Exo > HoW > J > HW > Cons, or
    Inq > CS > Exo > HoW > TV > J > HW > Cons

    AoE Retribution Paladin Rotation Priority(only use AOE rotation if more than 4 mobs):

    Inq > DS > HoW > Exo > TV > J > HW > Cons, or
    Inq > DS > TV > HoW > Exo > J > HW > Cons

     

    Stat Priorities:

    Str

    Hit to cap 8%

    Exp to cap 26

    Mastery

    Crit=Haste

     

    Try to gem for strength unless socket bonus is going to give a nice str bonus then try a hybrid gem to get the bonus.

     

    For reforging try to reforge your worst stats into stat you need, such as hit and exp, when those are cap'd put them into crit and haste.